package{
			
	import flash.display.Sprite;
	import flash.events.Event;
			
	[ SWF( backgroundColor = "0xFFFFFF", frameRate = "60", width = "800", height = "600" ) ]
	public class Main extends Sprite
	{
		public function Main()
		{
			this.addEventListener( Event.ADDED_TO_STAGE, onAddedToStage );
		}
			
			
		private function onAddedToStage( e: Event ): void
		{
			
		}
	}
}